

WebAccessing the Repository To use TortoiseSVN (or any other Subversion client), you need a place where your repositories are located. Which Windows SVN server should I use? - Stack Overflow Getting Started VisualSVN Server WebVisualSVN (32- and 64-bit client and server supported and maintained by VisualSVN) WANdisco (32- and 64-bit client and server supported and certified by WANdisco … Learn more about VisualSVN Server for Windows Includes Apache Subversion 1.14.2 command-line tools. VisualSVN Server is useful either for home, small business or enterprise users. The most favored way to setup and maintain an enterprise level Apache Subversion server on the Microsoft Windows platform.Just FTR consider PlasticSCM which is literally made for Unity.Setting up Subversion on Windows - Coding Horror git is really only made for literally computer source code (ie, small text files) Unity projects are just stupid little scripting projects with gigabytes of audio, etc, and one or two trivial scripts. Svn = like using an iPad to watch youtubeĮvery single unity project we’ve ever been on, FWIW, has been svn. Git = like writing your own web server using c++ on a lamp stack (so, “try it” means “right click on a folder”- that’s all there is to it.)Īgain they’re not even in the same league, Make a repo on xp-dev or whatever, and try it. If deciding between the two, just click to download TortoiseSVN (for your Windoze) or Versionsapp for your Mac. In contrast with svn you just click once (“on the web”) to install Tortoise, and then you “right click on a folder” to commit or update. git involves concepts like knowledge! techniques! maintenance! files! commands! etc. Git is for, well, bad ass hard core programmers from 1960. Pastebin is a website where you can store text online for a set period of time. is the number one paste tool since 2002. This is a team project and we added the following gitignore to the repo on github: Pastebin gitignore.

I have to admit that I didn’t copy all project files. This question seemed like a duplicateīut reimporting all assets didn’t solve the problem. It seems that Unity projects in general are portable and can be used on different computers.

I browsed the forums and found different results. Just as all terrain textures/trees/details… And the terrain complains that “Terrain splat 0 is null” - that’s a little understatement since all terrain splats are null. The prefabs have turned a sickening lila colour. I just downloaded my project repo from github and openened it with my laptop.Īll references in the editor are gone.
